UI: Royal Treasury funds displayed on appropriate buildings. Gameplay: Unused trade goods remain in the ships' hold. Tuning: Bandits sword sharpening reduced. Tuning: "Steal funds from messenger post" adjusted. Gameplay: Threatening Bandits can't be ignored. UI: Various fixes to wall and floor patterns. Gameplay: Growth Spell cooldown adjsuted. Gameplay: Jacobans negatively impacted when proclamations are torn down. Gameplay: Only Physicians determine baby gender. Gameplay: Various assorted quest fixes/tuning Gameplay: Listening to an Echo gives appropriate buff. Gameplay: Appropriate buffs removed when drinking "Drunk-Me-Not".
Gameplay: Adjusted "Turn Sim Marker On" maptags. UI: Made the "Missing Required Object" dialog easier to read. Gameplay: "Recently Performed" TNS appears if Bard made Simoles on previous play. UI: Simoles correctly added during the Filled Coffers ambition. Gameplay: Player told sim is unmarryable before attempting marriage. Gameplay: "Enjoying Music" buff only pushed when music box plays. Tuning: The Lovely Lute buff appears after Bard is level 5. Gameplay: Constable not deleted if unable to route arrest.
UI: UI refreshes when custom designs are removed. UI: 'Select a Hero' UI can't opened in Live Mode. Gameplay: Priest sub-menu doesn't show on children. UI: Can save display settings during tutorial. Gameplay: Tired sims can perform necessary interactions. UI: "Eye of the Watcher" button disabled in Kingdom Mode. Gameplay: Autonomous blacksmithing less mistake prone. Gameplay: Can't call household to eat spoiled meal. Gameplay: "Elixir of Allure" gives appropriate buff. UI: "Add Ingredients" grays out when there is nothing to add. Gameplay: Unkempt Sims not disgusted by spoiled food. Tuning: Maximum profit values set sold items.
General: Game doesn't save cancelled changes. Gameplay: Can't repeat queue quest socials. Tuning: Value of meals scales to remaining portions. UI: Item Stats display when mousing over Blacksmith recipes. UI: 'Add to cart' button disabled when no items are available. Text: TNS announces amount of stolen simoles when mugged. Gameplay: Religious Sims can pray at Prayer Boxes. Gameplay: Recruited actors now charge a fee. General: Added Lesson for "Patrol road to…" Gameplay: Fatal Flaws no longer leave negative buffs when replaced with a Legendary Trait. Gameplay: Sims can no longer fall asleep when inside the Pit of Judgment. Gameplay: The children of Hero Sims now return home at a reasonable hour. UI: Traits of Pre-made Sims names can be changed and they now have visible traits when selecting a hero for a building. Text: Making bets on the gaming table now show how much money is being bet. Gameplay: There is now a 2 hour grace period on the 11:00pm sermon. Gameplay: You can now discard food that is not finished cooking and start cooking a new meal. Gameplay: By Default, Sims will now sleep until they receive the Well-Rested buff. General: Added Lessons for performing plays and market stalls. Tuning: Reduced the number of servings for large food portions. Text: There is now a message of what items were successfully traded by ship. Gameplay: Bards can now make money performing plays.įX: Zzz's no longer continue when Sims WooHoo after napping. Gameplay: Reception Hall alternate scene timing adjusted. Gameplay: Selected speed preserved when switching modes. Gameplay: Can "Watch" stage performances. UI: Arrows now indicate how quickly Quest Performance is rising or falling. Tuning: Sims now always get a fun buff from WooHooing. Gameplay: Added more edicts for conquered territories. The Spy will now earn XP for pick pocketing. Gameplay: Golem no longer becomes invisible in certain situations. New Quest! Book Burning - Peasants are burning books and you need to stop them! Will you utilize your Bard or Monarch and teach the peasants to read or will your Wizard and Bard scare the peasants into thinking the books are alive through magic? New Quest! Crab Bandit - A mysterious crab monster lives under the town! How will you deal with the beast? The Monarch could coerce it into becoming a powerful new ally or your Blacksmith may have some other, more creative, ideas for it.
New Quest! Contents: Genie - A magical genie in a bottle has been found! Your Heroes could use its power to fulfill their wildest wishes or they could take it upon themselves to free the genie from its abnormally small living quarters.